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Drafting and Deck Building in Tower Rush

While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.

This comprehensive guide will teach you the golden rules of the drafting phase, ensuring you enter the arena with a massive tactical advantage.

Prioritizing Your Choices

If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.

Always ask yourself: “If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?”

  • Always draft the counter to the card you give away.
  • Always take the versatile, cheap cycle cards.
  • Clog their hand with heavy, useless units.

Sabotaging the Opponent

The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.

Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.

The Pick What to Take What to Give
Hog Rider vs. Barbarian Hut Always take the Hog Rider Give the Hut
The Log vs. If you have any thoughts concerning the place and how to use tower rush, you can get hold of us at our web-site. Skeleton Army Take The Log You instantly know one of their cards and have the exact counter ready

Playing the Hand You’re Dealt

Do not panic; remember that your opponent’s deck is likely just as weird and disjointed as yours.

Choose wisely, and outsmart them before the match even begins.

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