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Drafting and Deck Building in Tower Rush
While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.

Drafting is widely considered the ultimate test of a player’s game knowledge, adaptability, and understanding of core synergies.
Prioritizing Your Choices
If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.
Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.
- Always draft the counter to the card you give away.
- Don’t draft too heavy.
- Clog their hand with heavy, useless units.
Drafting for the Enemy
Drafting is not just about building a good deck for yourself; it is equally about constructing a terrible deck for your opponent.
If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.
| The Pick | What to Take | The Gift |
|---|---|---|
| Fast Attacker vs Slow Building | Always take the Hog Rider | Give the Hut |
| The Log vs. If you loved this article and you would certainly like to receive additional information relating to tower rush kindly go to our web-page. Skeleton Army | Take The Log | You instantly know one of their cards and have the exact counter ready |
Embracing the Chaos
Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.
Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.

