ellen661444747
ellen661444747
Building the Perfect Deck for Card-Based Tower Rush Games
In any card-based competitive strategy game, the battle is often won or lost before you even queue into a match.
In this guide, we will break down the essential formula for creating a balanced, highly competitive deck from scratch.
The Core Components
Missing even one of these crucial components will leave a gaping hole in your strategy that smart opponents will exploit.
Everything else in your eight-card roster is there to support that win condition or to defend your own towers.
- Focus your offense around a single concept.
- Include at least two spells.
- Flying units will destroy you otherwise.
The Cost of War
The average elixir cost of your deck dictates exactly how fast you can play cards and cycle back to your win condition.
If it is too light, you will lack the raw damage required to break through a heavily fortified defensive position.
| Roster Position | Good Choice | Function |
|---|---|---|
| Tower Taker | Balloon, Royal Giant, X-Bow | The only reliable way to deal massive damage to the enemy structures |
| Small Spell | Zap, The Log, Snowball | Instantly clears cheap swarm units that threaten your main attacker |
Refining the Formula
If you consistently lose to air decks, swap a ground melee unit for another ranged anti-air attacker.
Do not be afraid to experiment, but avoid changing your deck after every single loss.
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